Vr Headset For Mac

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Anyone who uses a MacBook Pro or Mac Pro knows that these machines are perfectly capable for just about everything. Apple deserves a lot of credit for the world of ultra-thin and incredibly stylish laptops available on the market today, but those design decisions come with some clear performance limitations. There are plenty of Desktop PCs, and even a couple of laptops if you're brave, you can buy today that support VR headsets right out of the box. Unfortunately, Apple's logo doesn't exist on any of them.

That's the bad news. Design programs for mac. The good news? It's an easy enough thing for Apple to fix, and chances are we'll see some of those fixes soon.

VR computers have one major requirement right now, and it's something your average small laptop just can't provide. A powerful GPU needs space to dissipate heat while generating all of those fancy graphics, which is why all of the 'VR' laptops you see right now are heavy, thick, and usually around 17-inches. Apple isn't going to deviate from their laptop design anytime soon, and the NVIDIA mobile series of GPUs has been replaced with Intel and AMD graphics for the last two generations. With Apple's focus on functionality for the masses, there's no reason to assume the next generation of Apple laptops will be VR-ready. It's possible the highest end 15-inch MacBook Pro, which currently offers a beefier GPU than the rest of the pack, will meet the minimum system requirements, but we'll have to wait and see.

For better or worse, Apple users have a wait in front of them.

The world of Apple desktop computers is a little different. Apple's Mac Pro is a powerhouse of performance, but the individual GPUs used in this first generation weren't individually enough to power Oculus Rift or HTC Vive. Separately, the AMD FirePro D500s in the Mac Pro are less than half of what is needed to power these headsets. Together they still aren't quite enough, but a hardware refresh will certainly fix that. While there's no guarantee that Apple will stick with AMD for a refresh, it's clear with the recent announcement of the $199 VR-ready GPU that AMD has what it takes to make sure Apple's Mac Pro refresh is VR-ready.

Headset

While it's a little rough that Apple fans are going to need a complete hardware upgrade to be VR-ready, it's not the only hurdle. Oculus and HTC have to support Mac OS separately, and for Oculus that could mean fragmenting their store into Mac and non-Mac VR games. We've already seen Valve do this with non-VR games on their Steam platform, so it's likely the Steam VR-powered HTC Vive would have a similar experience. It's unlikely Mac owners with VR hardware would be able to play all of the games current VR owners can play at least at first, so it's an uphill battle on multiple fronts for Apple fans.

Users who have thoroughly embedded themselves in the Apple ecosystem but want to get in on VR right now are in a tough spot. Running a separate Windows PC just for VR isn't a great option for a couple of reasons, and if you're waiting for Apple to do their own VR thing there's a good chance you'll be waiting a while. That's not to say Apple won't do VR at all, in fact iMore's Rene Ritchie has some great thoughts on why that's not really a concern, but as is often the case with Apple this is all going to happen on Apple's terms.

For better or worse, Apple users have a wait in front of them.

Windows Mixed Reality (WMR), the PC-based VR system, is relatively easy to set up compared to HTC Vive and Oculus Rift, but you might still run into a snag here and there. One issue commonly reported is that the headset doesn't 'wake' when it's needed and won't show any sort of picture on the internal display. If you've recently plugged it in or switched ports, a PC restart might take care of the problem. Read on if you're still stuck with a sleeping headset.

Ensure Windows 10 is up to date

The WMR Portal app is a bit finicky, especially when you start using other software, like SteamVR, with it. If you're not sure if Windows 10 is up to date, it won't hurt to do a quick check and download and install anything outstanding.

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Best vr headset for mac
  1. Right-click the Start button.
  2. Click Settings.
  3. Click Update & Security.

  4. Click Windows Update.

  5. Click Check for updates.
Vr Headset For Mac

If there are updates detected, they will now be downloaded and installed. A restart of your PC will be required.

Vr Headset Macos

Ensure your graphics card driver is up to date

It's possible that your graphics card (GPU) driver isn't up-to-date and is thus not working properly. NVIDIA and AMD both have apps that make updates easy. To update drivers in GeForce Experience, follow these steps. Note that AMD's Gaming Evolved app has similar steps.

  1. Click the Search Windows field in your taskbar.
  2. Type GeForce.
  3. Click GeForce Experience.

  4. Click the Drivers tab at the top of the window.

  5. Click either Express installation or Custom installation depending on your preference.

The driver will now be downloaded and installed.

Verify your video adapter

If a video adapter or hub is involved in the mix and you notice that your headset won't wake up when it should, the problem might be to do with the adapter. Even if you were using the adapter without issue at one time, try removing it, restarting your PC, and trying again without. If the headset works, you'll know it's the adapter.

In other cases, where you haven't had any luck getting the video adapter to work with the headset, you might have a faulty or incompatible adapter. Try using it with a different piece of hardware, and check out our guide to using proper adapters with WMR.

Remove custom resolutions or refresh rates

Vr Headset For Macular Degeneration

As reported by Reddit user fikkityfook, a problem with a WMR headset not waking up had to do with a custom resolution and refresh rate. In this case, using a DisplayPort to HDMI adapter for a standard desktop monitor was interfering somehow with the headset.

Using the same adapter with the headset — and plugging the desktop monitor straight into the PC's HDMI port — seemed to alleviate the problem, but this wasn't an ideal setup.

The main cause of the issue seems to be a custom resolution that was allowing for a 70Hz refresh rate on the PC monitor. This was interfering with the signal to the WMR headset, and once set back at a native resolution and refresh rate, the headset would wake and display properly.

Bottom line: stick with a resolution and refresh rate native to your PC monitor to avoid interference with your WMR headset.

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